|
Infohazard.HyperNav 2.3.0
A pathfinding and avoidance solution for volumetric and omnidirectional navigation.
|
Classes | |
| struct | AvoidanceJob |
| Job that calculates the IAvoidanceAgent.AvoidanceVelocity of all IAvoidanceAgents. More... | |
| struct | NativeAvoidanceObstacleData |
| Represents one obstacle (which may be an agent) in the avoidance system. More... | |
| struct | NativePlane |
| A plane constructed using native math types. More... | |
| struct | NativeRay |
| A ray constructed using native math types. More... | |
| struct | NativeRaycastElement |
| A single raycast in a NavMultiRaycastJob. More... | |
| struct | NavMultiRaycastJob |
| Job that performs multiple raycasts in one or more NavVolumes in parallel. More... | |
| struct | NavPathJob |
| Job used to find a HyperNav path. More... | |
| struct | NavRaycastJob |
| Job that performs a single raycast in a NavVolume. More... | |
| struct | SplineProjectJob |
| Job used to find the parameter along a spline that is nearest to the given point. More... | |