|  | Infohazard.HyperNav 2.3.0
    A pathfinding and avoidance solution for volumetric and omnidirectional navigation. | 
Base implementation of IAvoidanceAgent that should work in most scenarios. More...
| Public Member Functions | |||
| void | UpdateAvoidanceVelocity (Vector3 newAvoidance) | ||
| Called by the system to update AvoidanceVelocity. 
 | |||
| void | UpdateAvoidanceVelocity (Vector3 newAvoidance) | ||
| Called by the system to update AvoidanceVelocity.   More... | |||
| Protected Member Functions | |
| override void | OnEnable () | 
| Resets desired velocity and adds self to list of all obstacles.   More... | |
| override void | OnDisable () | 
| Removes self from list of all obstacles.   More... | |
| virtual void | OnEnable () | 
| Resets desired velocity and adds self to list of all obstacles.   More... | |
| virtual void | OnDisable () | 
| Removes self from list of all obstacles.   More... | |
| Properties | |
| virtual float | AvoidanceWeight  [get, set] | 
| How much effort the agent will take to avoid obstacles and other agents.   More... | |
| virtual float | AvoidancePadding  [get, set] | 
| How much extra space to leave when avoiding obstacles.   More... | |
| virtual bool | DebugAvoidance  [get, set] | 
| Whether to draw debugging information in the scene view.   More... | |
| TagMask | AvoidedTags  [get, set] | 
| Tags of objects that the agent will try to avoid.   More... | |
| Func< Vector3 > | InputVelocityFunc  [get, set] | 
| Function used to calculate InputVelocity.   More... | |
| override Vector3 | InputVelocity  [get] | 
| The object's desired (or actual) velocity.   More... | |
| virtual bool | IsActive  [get, set] | 
| Whether the agent should actively avoid obstacles. If false, will still behave as an obstacle.   More... | |
| virtual Vector3 | AvoidanceVelocity  [get] | 
| The velocity the agent should have in order to avoid collisions with obstacles and other agents.   More... | |
| virtual Vector3 | NormalizedAvoidanceVelocity  [get] | 
| Avoidance velocity divided by max speed, so it is in [0, 1] range.   More... | |
|  Properties inherited from Infohazard.HyperNav.AvoidanceObstacleBase | |
| virtual float | MaxSpeed  [get, set] | 
| Maximum speed the object can travel at.   More... | |
| virtual float | Radius  [get, set] | 
| Radius of the object from its position.   More... | |
| virtual Vector3 | Position  [get] | 
| World-space position of the object.   More... | |
| virtual Vector3 | InputVelocity  [get] | 
| The object's desired (or actual) velocity.   More... | |
| TagMask | TagMask  [get, private set] | 
| Tag of the object for matching agents' IAvoidanceAgent.AvoidedTags.   More... | |
|  Properties inherited from Infohazard.HyperNav.IAvoidanceObstacle | |
| Vector3 | Position  [get] | 
| World-space position of the object.   More... | |
| Vector3 | InputVelocity  [get] | 
| The object's desired (or actual) velocity.   More... | |
| float | MaxSpeed  [get] | 
| Maximum speed the object can travel at.   More... | |
| float | Radius  [get] | 
| Radius of the object from its position.   More... | |
| TagMask | TagMask  [get] | 
| Tag of the object for matching agents' IAvoidanceAgent.AvoidedTags.   More... | |
|  Properties inherited from Infohazard.HyperNav.IAvoidanceAgent | |
| float | AvoidanceWeight  [get] | 
| How much effort the agent will take to avoid obstacles and other agents.   More... | |
| float | AvoidancePadding  [get] | 
| How much extra space to leave when avoiding obstacles.   More... | |
| Vector3 | AvoidanceVelocity  [get] | 
| The velocity the agent should have in order to avoid collisions with obstacles and other agents.   More... | |
| bool | IsActive  [get] | 
| Whether the agent should actively avoid obstacles. If false, will still behave as an obstacle.   More... | |
| bool | DebugAvoidance  [get] | 
| Whether to draw debugging information in the scene view.   More... | |
| TagMask | AvoidedTags  [get] | 
| Tags of objects that the agent will try to avoid.   More... | |
| Events | |
| Action< Vector3 > | AvoidanceUpdated | 
| Invoked when avoidance is updated.   More... | |
Base implementation of IAvoidanceAgent that should work in most scenarios.
It gets its desired velocity from a delegate, so you can point it to whatever system you need.
| 
 | protectedvirtual | 
Removes self from list of all obstacles.
Reimplemented from Infohazard.HyperNav.AvoidanceObstacleBase.
| 
 | protectedvirtual | 
Resets desired velocity and adds self to list of all obstacles.
Reimplemented from Infohazard.HyperNav.AvoidanceObstacleBase.
| void Infohazard.HyperNav.AvoidanceAgent.UpdateAvoidanceVelocity | ( | Vector3 | newAvoidance | ) | 
Called by the system to update AvoidanceVelocity.
| newAvoidance | New avoidance velocity | 
Implements Infohazard.HyperNav.IAvoidanceAgent.
| 
 | getsetadd | 
How much extra space to leave when avoiding obstacles.
Implements Infohazard.HyperNav.IAvoidanceAgent.
| 
 | get | 
The velocity the agent should have in order to avoid collisions with obstacles and other agents.
Implements Infohazard.HyperNav.IAvoidanceAgent.
| 
 | getset | 
How much effort the agent will take to avoid obstacles and other agents.
Implements Infohazard.HyperNav.IAvoidanceAgent.
| 
 | getset | 
Tags of objects that the agent will try to avoid.
Implements Infohazard.HyperNav.IAvoidanceAgent.
| 
 | getset | 
Whether to draw debugging information in the scene view.
Implements Infohazard.HyperNav.IAvoidanceAgent.
| 
 | get | 
The object's desired (or actual) velocity.
Implements Infohazard.HyperNav.IAvoidanceObstacle.
| 
 | getset | 
Function used to calculate InputVelocity.
| 
 | getset | 
Whether the agent should actively avoid obstacles. If false, will still behave as an obstacle.
Implements Infohazard.HyperNav.IAvoidanceAgent.
| 
 | get | 
Avoidance velocity divided by max speed, so it is in [0, 1] range.
| Action<Vector3> Infohazard.HyperNav.AvoidanceAgent.AvoidanceUpdated | 
Invoked when avoidance is updated.