Provides string constants for builtin Unity tags.
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| static string[] | Tags [get] |
| | Array of all default and custom tags in the project. More...
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Provides string constants for builtin Unity tags.
To extend with custom tags, see GameTag, which you can generate using the command Infohazard > Generate > Update GameTag.cs.
◆ DefaultTags
| readonly string [] Infohazard.Core.Tag.DefaultTags |
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Initial value:= {
"Untagged", "Respawn", "Finish", "EditorOnly", "MainCamera", "Player", "GameController",
}
Array of default tags provided by Unity.
◆ EditorOnly
| const string Infohazard.Core.Tag.EditorOnly = "EditorOnly" |
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◆ Finish
| const string Infohazard.Core.Tag.Finish = "Finish" |
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◆ GameController
| const string Infohazard.Core.Tag.GameController = "GameController" |
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The string "GameController".
◆ GameOverrideTags
| string [] Infohazard.Core.Tag.GameOverrideTags = null |
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Set by the generated GameTag script.
◆ MainCamera
| const string Infohazard.Core.Tag.MainCamera = "MainCamera" |
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◆ Player
| const string Infohazard.Core.Tag.Player = "Player" |
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◆ Respawn
| const string Infohazard.Core.Tag.Respawn = "Respawn" |
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◆ Untagged
| const string Infohazard.Core.Tag.Untagged = "Untagged" |
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◆ Tags
| string [] Infohazard.Core.Tag.Tags |
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staticget |
Array of all default and custom tags in the project.
The documentation for this class was generated from the following file: