Infohazard.Core
1.4.1
Infohazard Core Utility Library
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Here is a list of all documented class members with links to the class documentation for each member:
- g -
GameController :
Infohazard.Core.Tag
GameControllerMask :
Infohazard.Core.TagMask
GameOverrideTags :
Infohazard.Core.Tag
GamePaused :
Infohazard.Core.Pause
GameResumed :
Infohazard.Core.Pause
Generate() :
Infohazard.Core.Editor.TagsGenerator
Get() :
Infohazard.Core.Pool< T >
Get< T >() :
Infohazard.Core.ComponentID
GetAction :
Infohazard.Core.Pool< T >
GetAssetsOfType() :
Infohazard.Core.Editor.CoreEditorUtility
GetAssetsOfType< T >() :
Infohazard.Core.Editor.CoreEditorUtility
GetCapsuleInfo() :
Infohazard.Core.GameObjectUtility
GetCorners() :
Infohazard.Core.MathUtility
GetDefinesList() :
Infohazard.Core.Editor.CoreEditorUtility
GetEnumerator() :
Infohazard.Core.ListQueue< T >
GetFieldType() :
Infohazard.Core.Editor.CoreEditorUtility
GetHashCode() :
Infohazard.Core.ComponentID
,
Infohazard.Core.TagMask
GetLinearVelocity() :
Infohazard.Core.GameObjectUtility
GetMask() :
Infohazard.Core.TagMask
GetNearestPointOnLine() :
Infohazard.Core.MathUtility
GetNearestPointOnLines() :
Infohazard.Core.MathUtility
GetNearestPointOnSegment() :
Infohazard.Core.MathUtility
GetNearestPointOnTriangle() :
Infohazard.Core.MathUtility
GetNearestPointOnTriangleIncludingBounds() :
Infohazard.Core.MathUtility
GetPathRelativeToAssetsFolder() :
Infohazard.Core.Editor.CoreEditorUtility
GetPerpendicularVector() :
Infohazard.Core.MathUtility
GetRelativeTransformPath() :
Infohazard.Core.GameObjectUtility
GetResourcePath() :
Infohazard.Core.Editor.CoreEditorUtility
GetSpawnableAndGameObject() :
Infohazard.Core.SpawnRef< T >
,
Infohazard.Core.SpawnRefBase< T >
GetTagIndex() :
Infohazard.Core.TagMaskUtility
GetTagMask() :
Infohazard.Core.TagMaskUtility
GetTransformAtRelativePath() :
Infohazard.Core.GameObjectUtility
GetType() :
Infohazard.Core.TypeUtility
GetTypeName() :
Infohazard.Core.Editor.CoreEditorUtility
GetValue() :
Infohazard.Core.Editor.CoreEditorUtility
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1.9.5