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HyperNav: 3D Navigation for Flying Characters and Objects

Asset Store

HyperNav is a navmesh-like system for implementing volume-based navigation. Unlike a navmesh, which is bound to walkable surfaces, HyperNav creates volumes in which characters can navigate on all three axes. Some examples of the features it provides:

  • Volume-Based Navigation: Characters can now navigate in three dimensions, rather than being bound to walkable surfaces.
  • Fluid Movement: Create smooth flight movement using spline paths!
  • Easy Editor Setup: Just add volumes to your level, bake, and you're good to go!
  • Flexible: Lots of customization options and places to extend the code through scripting!
  • Super Fast: Optionally uses the C# Job System and Burst Compiler to calculate paths at lightning-fast speed!
  • Memory Efficient: Pathfinding produces no garbage, further benefiting performance.
You can find documentation and the API reference here.


Infohazard.Core: A Collection of Useful Unity Utilities and Systems

Asset Store (Free Asset)
Github (Public Repository)
Github (Addressables Integration) (Public Repository)

Infohazard.Core contains the core code shared between my various plugins, and has a lot of useful functionality on its own. Some examples of the features it provides:

  • Edit referenced object properties and create ScriptableObjects in the inspector without changing context.
  • Easy-to-use object pooling system reduce memory allocations.
  • Addressables integration, including pooling support and much easier spawning and management.
  • Pause system that helps avoid common errors related to setting Time.timeScale.
  • A system to use GameObject tags in your code and assign them in the inspector without typing a string.
  • A unique object name system to enable objects to reference each other across scenes, without having to type their names.
  • Tons of helpful math utilities, such as solving polynomials up to degree 4.
  • Much more miscellaneous functionality!
You can find documentation and the API reference here.
Documentation and API reference for the Addressables integration is here.